The story places you as a mercenary just doing their job, taking missions as they come - I just wish it didn’t feel so much like a job to play. Progress just an hour or two into the campaign and you’ll have experienced most of what it has to offer over its 15 hour length. ![]() Play Machine-LikeWhile the developer has clearly put a great deal of thought into the framework of Daemon X Machina, the same can’t be said for the meat of the game itself. To get a taste of what the action entails, check out the Daemon X Machina's first mission in the video below: But there’s a fairly huge problem at the heart of all this: none of this hard work really matters. So yes, Daemon X Machina is a successful recreation of Armored Core’s, er, core, rekindling the mechanic-like thrill of piecing together a war machine that feels truly yours. You can easily build around weapon loadouts, whether that’s an all-melee, hyper-fast samurai machine, or a rocket-spewing steel beast that might as well be a turret. Another might allow for high speed boosts at the cost of a stamina bar that depletes just as fast. One set might improve speed on the ground but have you flying with the speed of a drunk bumblebee. Despite the incredibly granular approach to equipment stats, you can immediately feel the difference between loadouts. Most importantly for a mech game, Daemon X Machina deftly manages the interplay between your customisation choices and the act of playing. It’s a horribly rare joy to be able to simultaneously fire a machine gun, a bazooka, and a grenade launcher while waiting to charge up a railgun so powerful you have to plant yourself in the ground to even let it rip - it feels as good, and as silly, as you’d hope it would. Weaponry is stupidly plentiful, allowing you to take six weapons of many and varied types into battle, using four of them at any one time. It’s genuinely a little uncanny how natural it felt to play after years away from similar games (although I’d recommend a Pro Controller over fiddly Joy-Con button stabbing). The end result is EDF5 always has plenty of rooms which you can join to, almost no worries of MP drying up - whereas in contrast, DXM clearly has problems.61 Images Once you finally decide that your mech - or Arsenal, as it’s called here - is ready for combat, you’ll find that Daemon X Machina handles just right too, its walking tanks managing to communicate both physical heft and the freedom of high-speed flight. However, EDF5 features an in-game lobby system where you can view other rooms being played, as well as does not separate regions. Both games are obscure to most of the public, and yet have small number of dedicated fans. Tried switching Steam download region to a part of the world which is a high population center, and around 6pm ~ 12am timezone - and yes, there were a few rooms which previously did not show up.Īs it is, a regional separation of players, in a game which is already has niche audience, is the single largest factor that is killing the multiplayer.Ī very comparable game would be the Earth Defense Force series - around similar number of members in both their sub-reddit. I've tried, on a holiday, to find rooms in my own region during daytime - as expected, nobody on. Regional split in MP player base almost certainly seems to be a case, and personal experiments seem to prove it. ![]() (and I don't have a single build to rule them all, so I likely need/want many more parts than most players.) You could add me for example, and I'd gladly hunt stuff with you since I'm not fully geared. A feature done through via Steam's system. Your best bet is finding someone and friending them to know when they are on. Looking at you Monster Hunter gems.) Because of 3, a large chunk of potential repeat buyers don't see a reason to do so, cutting into potential player base.Įnd of the day: While I have found games semi-regularly, there isn't a plethora of people on at any given time. (This can be seen as a plus, since it means the grind isn't insane. Because of 2, most players don't need a huge amount of time hunting for parts or slot expanders for them. We got everything released for the Switch, but nothing fresh that I'm aware of.īecause of 1, there essentially is no PvP scene. The game came out on Switch, a high market share console, in 2019 and the PC port has no substantial additions over that version. Once you have the parts you want, there is no motivation to continue playing Multiplayer.ģ. There is no anti-cheat, murdering pvp right there.Ģ. ![]() It may be region lock being a factor, but there is also a combination of three issues keeping it down I think.ġ. ![]() Originally posted by Außenseiter:There is a theory about region lock going on.Įither that or mp is indeed dead.
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