![]() In addition to being a topic that by a fortuitous case connected to recent cinematic releases, also in Close to the Sun is treated - but we will not tell you how - the theme of time and its manipulation, as if past, present and future were all sewn together. Let me be clear, the narrated plot can be safely self-contained. Here is where, beyond the numerous interpretations that can be given to Close To The Sun, a crack as big as a house (or as a space-time fracture) remains open, which at the end of the story narrated could easily leave room for a sequel. ![]() However, the key thing will be to understand ourselves what processes are taking place: many of the questions you will ask yourself in the game will deliberately remain unanswered, or at least they will open questions where the player will be led to hypothesize in first person. The plot of the game takes place entirely in the majestic floating city, and in the 10 chapters (plus prologue) that make it up there are many secrets with which we will come into contact. ![]() Between Newton's spies, references to the facts of Whitechapel, chapters that conceptually lead back to Greek mythology, and threats that we will not anticipate, our Rose's life will be constantly in danger. However, as soon as we set foot on the Helios, we will realize that something is wrong: the immense boat is under rigid quarantine, and the various sections of the place are littered with blood and death… and these are only the least dangerous things. In fact, in the game, we find ourselves in an imaginary world where Tesla himself has managed to put his potential into practice and change the world forever. ![]() His company, the Wardenclyffe, took these genes under his wing to carry out revolutionary research in every field, from botany, to meteorology, up to electricity and… something else. To bring together all these brains (and the game will include incredibly well-known ones, such as a certain Albert) was none other than Nikola Tesla, who became a man of extreme influence and with a genius comparable to few. If you have been invited to this ship, we are most likely talking about one of the brightest brains currently out there: are you ready to sail?Ĭlose to The Sun sees us taking control of a young journalist named Rose Archer, who after receiving a particular letter from his sister To give, goes aboard the Helios, an imposing ship in the middle of the ocean where all the brightest minds of the current century (late nineteenth century) have gathered. Close to the sun is an interesting story driven adventure (attention, not a survival horror), a journey through doubts and fears that will not test the player with an extreme level of difficulty, much more on a psychological and emotional level. Midway between the two categories, Wired Productions e Storm in a Teacup they propose us - through the launcher of epic Games - a very special first-person adventure, where science and science fiction come together in a gigantic horror marriage. The rise to new heights for the tricolor titles is increasingly a reality: even if the road to reach noble triple A titles is still very long, the independent productions of the last few years are really showing their claws, imposing themselves not only for the renowned quality conceptual that distinguishes us, but also for a technical sector finally worthy of note.
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